I'm trying to implement bow and arrow mechanics in a game. Considering that I know two points on a grid, a launch angle, a velocity and the gravitational constant, how would I go about calculating an arrow's trajectory.

Additionally, how would I go about calculating the arrow's angle along every point of it's trajectory arc?

EDIT: I meant to post this in the kinematics sub-forum. Would be much obliged to the mods if this got moved to the appropriate place. Apologies for the hassle

Thank you.

Additionally, how would I go about calculating the arrow's angle along every point of it's trajectory arc?

EDIT: I meant to post this in the kinematics sub-forum. Would be much obliged to the mods if this got moved to the appropriate place. Apologies for the hassle

Thank you.

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