The Theory of Every Thing v.2.0

Version 1.0 was a one page condensation that required significant knowledge of physics to fully appreciate. The only significant scientific difference in 2.0 is the explanation of isotopes and the math. And the long length.

I'll start at the beginning and evolve every thing from there. First conundrum, the evolution of the mind is most helpful in understanding the reasoning behind this theory, but to fully understand that, you need to understand the evolution of the universe and how humans fit into something larger. So if you don't quite get this, look for that. If you iterate back and forth, *I* believe that both will make *everything* else make sense. Bold claim.

First off, this does not explain the "beginning of everything". This is about the beginning of every "thing", which gets added to everything. I'll let *future* philosophers figure the other beginning out.

So.

In the beginning, there was math. The beginning of the theory. You have to start somewhere and this all boils down to math. Since humans invented math and you figure there was something before the humans, let's call that physics. The beginning of human interaction and opinions about how the mechanics of the universe functions, starts with math. Math is just symbolized logic.

It all starts with a drawing compass. Or it starts with everything in the sky running around in circles. When some curious human played with tied sticks to make circles in the clay they noticed that you could split a circle up into six perfect sections using the same tied sticks they use to draw the circle. This is the beginning of mathematics. This is the beginning of the science of physics. If you watch the skies for long enough you will eventually see repeating patterns. The simplest pattern is night and day. Watch longer and you start to see months in the cycles of the moon. Add some years and you get the annual seasons. Watch even longer and you notice the wanderers, there are six points of light that have their own repeating patterns. Another thing that you *might* notice that eclipses have a *difficult* pattern.

So how do you predict where these things in the sky are going to be in the future? When is a good time to seek a particular prey on their annual migration? Sky goes around in circles, compass makes circles that divide into six, we have ten fingers. Base sixty math is the first math. Divide *the sky* into sections. Record where in the sky on what day things are. Physics of the solar system reduced to numbers created by the ratios inherent in the physics of the compass. For the purpose of prediction.

Mathematics was invented purely to predict the future.

First time leap: A whole lot of evidence gathering, arguing and sidetracks such as astrology (predicting human future from the future of the skies, anthropomorphism is old). Human civilization evolves. Those Astrologers to the King that seek prescience have created mathematics that have other purposes. If the counting of things had not happened long before the invention of astronomy the astronomers would not have been able to spend their lives watching the heavens instead of tending the fields. The *specialization* of civilization allows for mathematicians and mathematics to evolve. You could argue that math started with counting, not compasses. But math starts with mathematicians in the same way that physics starts with physicists. The common knowledge rationalized and condensed has its causality in the actual physical world. Written down, handed down, rational(?) explanations of the universe is "science". Hopefully *more* rational as knowledge accumulates. But not "science" until recorded. The history of physics *is* the history of mathematics.

So math is physics. First created by the compass but all science is prediction of how physical objects and collections of physical objects "behave". Causality rules *everything*.

One dimensional is just a line. Any object freely moving in a gravitational field, no rockets or external pushing, moves in a one dimensional line. Straight down in a gravitational field is "plumb". 1D is a description of a direction of motion, not a thing in itself. Non-Euclidean math lets you bend a 1D line into an orbit, but these orbits are created by two forces and are *mathematically* 2D, so...

Two dimensional is trickier than it looks. When you draw a circle you create a two dimensional thing. You really can't say which, the radius or the motion, *causes* the two dimensional plane. This ends up in later physics as "uncertainty", the radius representing the position and the progress of the circumference the velocity (of the particle). Unsortable.

Three dimensional is easier than it looks, every time we use it, it is a rotation or translation of a 2D plane. Physics is based on the motion of a "thing". In the case of area you can not sort which part of the motion, the two forces are simultaneous. Three dimensional motion just adds another force. Same with four and above, just additional 1D vectors of force acting on the motion. Eleven dimensional space is 3D with 11 summed vectors representing the possible summed motions within that space. You can not *go* there.

There is a disconnect above three dimensional. You all know it intuitively. Rock, paper, scissors. You can not add a fourth thing without causing an iteration. With three items no matter which you choose there is *one* result positive and *one* negative. One set. Firmly connected by causality. With four items there will be an iteration when the two choices selected are from different sets. These sets are created by probability/multiplication. Integers is counting math. Exponential math is multiplication. Turns out that compasses create exponential math as they draw circles, and integer math creates it above three objects from combinations of integers. This is how real things combine in the real world. Integer counting is human. The universe is exponential. Math combines the two.

Chaos in math and physics starts when you get more than one answer. Chaos rules anything disconnected and three dimensional. Start with an atom. It is predictable within itself. Throw a bunch of atoms into 3D space and they will act chaotically *until* they bond with another atom to make a molecule. Now that you have two atoms combined you can predict them within themselves as a molecule. A larger set. Take it to cells, organs, and organisms. Or atoms, molecules, dust particles, planetoids, planets, and stars. Chaos *between* each 3D set. The end set in *every* example is open. We can predict anything enclosed by three dimensions but not anything that is a set of 3D things that can wander in and out at will, or "chaotically".

And its in the math. Fermat's Last Theorem. Fermat wrote that he had a marvelous proof that a triangle could not produce an object of three or more dimensions. But no mathematician could figure it out. Centuries later one clever human came up with 100 pages of math to prove that him right, that it is impossible. But. It is not required to show that every possible combination is wrong. The above explains why you can't go above two dimensions with three variables, the third variable is the result of the other two. Unsortable, and "unsymbolized" at the current time.

So *mathematics* demonstrates chaos, math is just symbolized logic representing physics.

Now to the good stuff

Start with a chaotic bunch of "stuff" to make particles from. It has no dimensions because it has no order, it has no order because it has no pattern. Make a pattern. Rotate a chunk of chaos. As you rotate it you create order, a pattern that repeats. You get a axis of rotation and the amount of time that it takes to make a loop back to the start. Patterns closer to the center repeat quicker in time, time happening as you rotate, but are equal in start/end points. But this pattern isn't closed, it depends on the cause of motion. If you take your rotating bunch of stuff and start rotating it perpendicular to the first spin direction you can close the stuff in a pattern of two patterns. The thing you end up with spins in two perpendicular axis. A toroid. A donut. Spinning around its major axis through the donut hole *and* also around its 2D circle of a circumferential axis.

The fundamental particle of the universe is a toroid. A *gyroscopic* toroid. The spins are sustained in a chaotic field of smaller "cyclic disturbances" hereby defined as "stuff" or "quantum fluctuations in the gravitational field" or "chaotic background energy supplied by stars radiating a wide range of particles disturbing the gravitational field". So chaos is caused by the stars that are spinning matter up into little domains of order.

Chaos *causes* Order. AND_OR. Order *causes* Chaos.

Yup, one for the *future* philosophers.

So gravity is made of particles.

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