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Old Jan 2nd 2018, 02:42 AM   #1
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Join Date: Nov 2016
Posts: 4
AddForce issue after rotation of the object axis

Hi, I'm new to unity, and I am trying to create a simple game where a cube moves and jump around a field.
I encountered a problem, sometimes, when the cube jumps and moves he flips and he falls facing the ground with another face than the starting one, this creates a problem when I use the AddForce to move.
I tried to use a Father Gameobject, but, since the father can't have a collider I can't use the method AddForce (I must use transform.translate) and every time the cube hits a wall the collision is not precise and it gets stuck to the wall for a moment.

Can someone help me?

I hope I explained it well, 'cause I find it hard to explain.

here's the code I use to move the father:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveComponent : MonoBehaviour {


private float moveHorizontal;
private float moveVertical;

public Rigidbody rb;

public float speed;

void Start()
{
rb = GetComponent<Rigidbody> ();
}

void Update ()
{
//MOVEMENT
moveHorizontal = Input.GetAxis ("Horizontal")*Time.deltaTime;
moveVertical = Input.GetAxis ("Vertical")*Time.deltaTime;

Vector3 movement = new Vector3 (moveHorizontal, 0, moveVertical);

transform.Translate (movement * speed);

}
}
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addforce, axis, issue, object, rotation



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